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Halo infinite roadmap season 3
Halo infinite roadmap season 3






halo infinite roadmap season 3

In the meantime, the Halo Support website remains your best place for information and help, if you’re experiencing any issues with the game. We are working on a public facing version of the Hotlist, similar to what the studio did during the Master Chief Collection updates, so that all of you will have a clear and constant window into the status of Hotlist issues as we work to address them. Some items have been addressed and cleared from the Hotlist (e.g., BTB matchmaking), some have had partial improvements but need more work (e.g., anti-cheat), and others are in active development but not-yet-released (e.g., Spartan Career, Campaign Co-Op, and Forge). Thus far, we have prioritized acute, unknown-before-ship issues that have a widespread negative impact on the shipped experience. Examples of “unknown” issues at launch were vulnerabilities in our anti-cheat system and problems with BTB matchmaking that we didn’t realize existed until we launched the game at scale. An example of this kind of “known” Hotlist issue is “Spartan Career” aka score-based player progression. Some of the issues on the Hotlist are gaps in the Halo Infinite experience that we only fully understood close to launch and were unable to address at an acceptable quality bar before ship. The Hotlist serves as a vital internal planning tool for our monthly development sprints as well as the Hotfixes, Content Updates, and Seasons we deliver to you.

halo infinite roadmap season 3

The internal name we have for this process is the “Hotlist.” Every week, we refresh the Hotlist with new insights and review issue prioritization and progress toward fixes. Since the launch of Halo Infinite, we have been carefully tracking and analyzing all critical issues negatively impacting players’ experience with the game and supporting services. Frankly, these last few months have been slower than we expected, and we sincerely thank you for your patience as we stay true to the priorities, above. Priority Zero means that we sometimes need to move slower so that we can move faster later. We also have a “Priority Zero,” that undergirds everything we do, namely: team health, with an emphasis on getting ourselves into a sustainable development rhythm so that we can deliver great experiences to all of you while keeping a healthy work/life balance. This is the focus of the Halo Infinite team, in priority order:ġ – Addressing issues negatively impacting the player experience.Ģ – Completing Season 2 and delivering it as promised on May 3 rd.ģ – Continuing work on Campaign Co-Op, Forge, and Season 3. I’m here to answer two questions that we know are top of mind for the Halo community: “What is the Halo Infinite team working on right now?” and “When can we expect new content and features?” I’ll start with brief answers, and then get into more detail, including sharing some new info on what’s coming with Season 2. Forge mode is still on track for release during Season 3.More information about season two will be given in April by the marketing team.Land Grab, which had no other info given, and finally the return of King of the Hill Last Spartand Standing, a variant on Free-for-all. One Arena and one Big Team Battle map will arrive with the new season.Campaign Co-Op will come at some point during season 2 and will offer 4 player online and 2 player split-screen options on all platforms.Season 2 will start on May 3rd, the day after Season 1 ends.The plan and timing of season 2 were given and we learned: Joseph Staten and his team just posted the long-awaited Rod map for Halo Infinite.








Halo infinite roadmap season 3