
Nightmare muspah will only fight when it is attacked.Īs part of the Power to the Players system, this familiar was put against three other divination familiars where it emerged victorious garnering 40% of the votes. You can also withdraw memories and energies from your familiar. Still, you can manually deposit memories and energies from your inventory into the familiar with the "store" option just like any beast of burden. The depositing of memories works as such when using the 'Convert to experience' option or the 'Convert to energy' option:

It will also give a small 3% passive boost towards finding enriched memories and has a 5% chance to obtain 4 times the energy from wisps. We all know that this mess was created by the higher ups, and not by the JMODs that we're closer to.

The muspah will fill and empty its inventory as the player divines and deposits memories. This was arguably the biggest PR nightmare in Runescape's history, and it's unlikely that any of the Old School team are trained to handle and respond to a situation like this. They are classified as a beast of burden and will store up to 32 divine energies and divine memories, in a similar fashion to the abyssal familiars which can only store Pure essence. Jagex has stated that RuneScape High Detail spent about eighteen months in development. They are primarily used as an assistance familiar with the Divination skill. RuneScape High Detail, also known as RuneScape HD or RSHD, released on 1 July 2008, is a major overhaul of RuneScapes graphics, including detailed textures, realistic lighting, and shadows. Nightmare muspah are level 96 combat Summoning familiars.
